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Lecturers & partners

Lecturers & partners

You will be taught by an international team of leading lecturers and guest lecturers, some of whom have established their own leading studios at the interface of digital, graphical and interactive media, while others are independent artists in the field of digital, electronic and new media art.

Your future colleagues

Most of your lecturers teach one day per week and spend the rest of their time working in their own practices. That means you are being taught by people with a rich, relevant network who are up to date on relevant developments in the discipline.

  • is an artist and designer with a background in graphic and interactive design. She prefers to work with technology to visualise the invisible in a poetic way. From academic year 2020-2021 she (together with Bram de Groot) also teaches Information Design to the first-year students of Design Art Technology. 

  • graduated in Graphic Design from the Gerrit Rietveld Academie in 1993.  

    She made a career in film and worked as an independent graphic designer for various cultural institutions. In 2004 the design department of the Sandberg Institute, the Rietveld MA course, offered her a project coordination job. Since September 2012 she has been the coordinator of the Design Art and Technology course at ArtEZ. She is co-chair of the Art & Design Council of ArtEZ Arnhem and a board member of Stichting Beelden op de Berg in Wageningen.  

  • (1983, Deurne, the Netherlands) is one of the founders of De Vormforensen, a graphic design agency in Arnhem. Together with Anne-Marie Geurink she works on sustainable and social graphic design projects. They look at the world from the perspective of graphic anthropology and reflect on social themes such as: the YouTube arts, the media-generation gap, the bubble economy and the part-time world idealist. New words, essays, typography, creating new images and designing books are part of their studio practice. Annelou teaches design methodology in the Design Art Technology department and Open Lab in the Graphic Design department of ArtEZ University of the Arts in Arnhem. She graduated from ArtEZ Graphic Design in 2008 and from the Sandberg Institute, the MA course at the Gerrit Rietveld Academie in Amsterdam, in 2010. 

  •  is a designer, visual artist and creative coder who works with interactive media. He is co-founder of Superposition, an innovative design studio for experiential design. Superposition explores the possibilities for emotional and expressive relationships with the digital world through a wide range of self-initiated and commissioned projects. 

  • is a designer who works within a wide range of media. With a background in silversmithing and interaction design, he is well versed in both analogue and digital environments. Themes he explores are “designing the long term” and “information as precious material”.

  • (1982) is a designer, “creative technologist” and founder of the art label Patty Morgan. At a time when technology is influencing us more than ever, he believes that critical thinking in both design and technological development is crucial to moving forward. He is especially interested in how intelligent machines can and will be our creative muse, assistant and ultimately master. 

  • (1981) is a designer and filmmaker whose work focuses on seen and unseen systems. He creates identities and interfaces for both the current and the fictional domain, studies social themes through his films, and questions these systems in a number of collaborations. Thanks to this multidisciplinary practice and generalist expertise, he is attached to companies in the artistic, commercial and educational domains as a creative director. 

  • is co-founder of Catalogtree, a multidisciplinary design studio based in Arnhem (NL) and Berlin (DE). This studio specialises in information design and works on commissioned and own-initiative projects. Catalogtree is deeply interested in self-organising systems and believes in “Form Equals Behaviour”. Experimental toolmaking, programming, typography and visualising quantitative data are part of Gross’s daily routine. Recent attempts include mapping sediment layers, encoding nodes, working on Hershey Fonts, finding centres of irregular shapes, and simulating patterns a giant pufferfish would be proud of. 

  • (UA, NL) was trained as an architect and social designer. Her work explores the continuous, mutually defined relationship between the human body and the (designed) spaces it occupies. She combines instruments of performance, fashion and architecture to expose social and spatial interactions and speculate about the future in different formats: personal artistic projects, research and curation, creative direction and education. 

  • is a graphic and interactive designer who works in the field of creative coding, typography and data visualisation. He also runs the hardware and software lab at ArtEZ University of the Arts. In the field of software, both the performance and the user-friendliness of the API are important goals to him. 

  • is a Dutch born designer, researcher and educationalist. He is interested in dissociating the socio-economic, ethical and aesthetic implications of current and future technologies. His work covers experimental devices, critical prototypes and interactive installations. Frank holds a bachelor degree in Product Design at ArtEZ Arnhem and a master degree in Design Interactions at the Koninklijke Hogeschool voor de Kunsten (Royal Academy of the Arts). 

  • (born 1973, the Netherlands) started working as an artist on the internet in 1997. In 2002 he shifted his focus to the implementation of digital materials in the context of the physical gallery space, with the aim of bridging the gap between the online art world and gallery art, making prints, sculptures, installations, drawings and projections. He connects with historical movements such as land art, minimalism, performance art and conceptualism. As an artist, Leegte explores the position of the new materials presented by the (networked) computer. Photoshop selection tents, scrollbars, Google Maps, code and software are parsed to understand their ontological character. His work has been exhibited internationally (Whitechapel Gallery, Stedelijk Museum Amsterdam, ZKM Karlsruhe). He is currently represented by Upstream Gallery Amsterdam. 

  • is a partner at RNDR. RNDR is a collective of designers and programmers who use code and technology to create designs. They develop processes, create structures and design visualisations, code programs, and create interactions. They translate this into various media, ranging from interactive installations to print and everything in between – often in real time. They are triggered by the way information and technology transforms networks, cultures, relationships, behaviour and human interaction. In 2018 RNDR launched the open source framework and the community for creative coding OPENRNDR (openrndr.org), which won a Dutch Design Award in 2019. 
    From 1996-2017 Barendse was a founding partner of LUST, a design studio that was particularly interested in exploring new perspectives and attitudes towards graphic design and software. In 2010 LUST founded the LUSTlab, as a new form of Research & Development. Jeroen Barendse won the BNO Piet Zwart Award 2017, a lifetime achievement award’. 


  • is an artist, educator and gardener who works at the intersection of art, community and ecology. He is programme director of Resolution, the Master of Moving Image at the Sandberg Institute in Amsterdam. He is also the founder of Progress Bar, a club night series dedicated to shared desire and collective joy. Since 2013 he has been a teacher at ArtEZ and teaches the Solidarity course, which focuses on cooperation. 

  • The work of  Leanne Wijnsma uses instinct as design. She explores the relationship between freedom and technology through scent design and subterranean exploration. The compelling nature of her work reflects on the human condition in the 21st century, and examines human consciousness and the impact of new technologies on individual and collective behaviour. Wijnsma is interested in appealing to the instinctive within us by creating experiences for our senses. She does this in the confidence that instinct evokes an inherent truth and freedom of mind through action.

  • is an artist, teacher and coder with a mixed background in computer science, fine arts and composition. His autonomous work is concerned with the impact that technologies have on cognition, civil society and the human body, with particular emphasis in movement and embodied interfaces. Through performances, installations and social games, his work proposes a critical gaze on human-computer interactions rooted in movement. Over the years he has been involved in various collectives that make open source software for civic involvement, open access to information and freedom of expression.

    He is also a researcher and teacher of Data and Matter in the Amsterdam University of Applied Sciences. He has taught at various institutions including Het Nieuwe Instituut, Waag Society, Bartlett School of Architecture, Architectural Association School of Architecture, National Taiwan University of Science and Technology, Erasmus University, Leuphana University of Lueneburg, Hamburg Media School, Minerva Art Academy and HKU University of the Arts Utrecht. 

  • studied Fashion Design at ArtEZ Art & Design in Arnhem. She teaches “Design in Form/Visual Grammar” in the Design Art Technology department and “Product Visualisation/Colour Research” and “Portfolio Development” in the Product Design course. She is also an internship coordinator of the Fashion Design course and head of the ArtEZ Art & Design preparatory course in Arnhem.

  • teaches media theory in the Design Art Technology and Graphic Design courses of ArtEZ Arnhem. She has taught at Radboud University Nijmegen, Utrecht University, the University of Nottingham, the University of California Berkeley and the Technical University of Munich, and has published papers on digital media, algorithms and computer vision. She is currently doing her PhD at Radboud University Nijmegen on artistic explorations of digital fluidity, automation and speed. 

  • The work of Martijn van Boven (1977, the Netherlands) is set in the field of abstract film and computer art. He combines the possibilities of contemporary computer technology to generate abstract images and (ambient) sound environments. This audiovisual work can best be placed in the context of experimental film and early computer-generated films. In addition, Stan Brakhage’s work and the early computer art of the 1960s have had a great influence on his working method of generating abstract images in relation to film. 

    Martijn van Boven studied Image and Sound at the Royal Academy of Art in The Hague. His work manifests itself in a variety of (digital) audiovisual media; installations, films, videos, performances and various collaborations with composers. His work has been shown at a large number of national and international festivals and film programmes, including the IFFR (Rotterdam), STRP Festival (Eindhoven), Woodstreet Galleries (Pittsburgh), Sonic Acts (Amsterdam), Holland Festival (Amsterdam), International Film Festival of Mexico (FICCO, Mexico City), Ars Electronica (Linz), Transmediale (Berlin), SXSW (Austin), Noise Bar (Tokyo) and the Stedelijk Museum Amsterdam. 

    In 2003 he was the co-founder of <>TAG, a cross-media platform in The Hague. From 2008 to 2016 he was a member of the editorial staff of the Sonic Acts festival. Martijn van Boven teaches Media Archaeology and is head of the Design Art Technology course at ArtEZ University of the Arts in Arnhem. 

    He lives and works in Amsterdam. 

  • (Haarlem, 1974) is an artist, inventor and educator working in the fields of light, sound and architecture. He is intrigued by sensory experience, whether visual, acoustic, spatial and synesthetic, creating sculptures, installations, performances and public interventions, exploring intersectional domains.

  • (NL/CO) is a composer/sound artist who lives and works in Vienna and Amsterdam. Her work ties in closely with everything that has to do with the characteristics of sound and with the physical qualities that articulate the space. She is interested in how sound influences and resonates with an audience physiologically and psychologically. She also investigates how space, and in particular acoustic space, can remind someone of time, ecology, technology and architecture. Sound is power; it can be a source of both pain and pleasure. 

  • Graduated as an audiovisual designer at ArtEZ AKI Enschede. After working as an animator and screen developer for companies such as VPRO, KLM, ING-Barings, Albert Heijn and Nintendo, Rolf focused on design education. In addition to his education, Rolf is interested in film, games and contemporary digital art. He also has a fair command of Latin: Lorem ipsum dolor sit ametconsectetur adipiscing elitNulla varius dictum felis, ac varius odio blandit at etc. 

  • is an artist, researcher, teacher, publicist and curator, and has a background in the visual arts and social sciences (Western sociology and social philosophy). He has been working in the field of (new) media theory and art & design for over 35 years. As a tutor and coach he works and worked for various academies in the arts and universities, both in  

    the Netherlands and abroad. He has published numerous articles, interviews, essays, reviews and columns in catalogues, magazines (online and offline) and books. 

Guest teachers 

Throughout the year we invite a wide range of guest teachers, all of whom have a connection with the field of Design Art Technology in one way or another. For example: 

Ali Eslami 
Annet Dekker 
Annie Goodner |
Arif Kornweitz 
Bits Of Freedom 
Daniel Powers 
Dimitri Tokmetzis 
Dorien Zandbergen 
Dries Depoorter 
Driessens & Verstappen 
Esther Polak
Garret Lockhart 
Gottfried Haide
Jasper van Loenen 
Jolan van der Wiel 
Jonas Lund  
Jonathan Puckey
Joost Rekveld 
Justin Bennet
Kacper Ziemianin 
Lori Napoleon 
Lucas & Gideon 
Margarita Osipian 
Maurizio Motalti 
Natalie Dixon 
Nestor Sire  
Ralf Basecker 
Rana Ghavami 
Richard Vijgen 
Rob Bothof 
Rosa Menkman http://rosa-menkman.blogspot.com/ 
Telco Systems 
Tina Frank  
Valerie van Zuylen 
Wei-Chieh Shih   


The course works closely with: 

Eye Film Institute 
Upstream Gallery 
NXP semiconductors 
Go Short Film festival 
RNDR studio 
Li-Ma platform for media art 
Creative Coding Utrecht 
Mister Motley 
Dwingeloo radio astronomy station 
University: Politecnico di Milano, Italy 
TUMO learning Lab, Armenia 
University: Elisava Barcelona, Spain 
Kyoto Institute of Technology, Japan 

These partners help shape education and are important for the further development of education. Our former students occupy a valuable place within the academy: they are represented in an alumni committee that can provide solicited and unsolicited advice about the curriculum. Together we constantly develop new programmes and assignments. This keeps instructors and students on their toes, education diverse and the curriculum coherent but also innovative, topical and in motion.