A good day to tinker
A design project often starts with a personal vision or idea. A designer thinks of a specific shape or form and often has wishes for multiple materials and techniques. But unfortunately more often than not, the more complex a shape becomes the more waste it will also generate. Most readily available materials come in square sheets, and the more a shape differs from it and the more techniques needed to process it, the more cutting residue will be made in the process. This problem left me with the following question: How far can I go with one square and one technique?
What makes a day good for me is when small mundane things turn into something noteworthy. The way a flower dies can be as beautiful as its growth. The way rain drips down on the sidewalk can create beautiful patterns. I often look for similar patterns of “happy little accidents” like this in my process, and try to incorporate them in my work.
Instead of starting from a personal idea for shapes and materials, square root focusses on using one square piece of material, and one action to change its form. By setting this restriction at the start, a thinking by hands approach is needed. By endlessly playing and tinkering with a material in its most basic form, my focus is to fully utilize its potential, instead of immediately jumping to cutting out shapes that I like or using complex techniques. By applying simple changes and carefully observing how the material responds, a method evolves that prioritizes the material’s natural tendencies over the designer's willpower. The role of the designer shifts from commander to assistant of the material.
This page was last updated on June 30, 2026
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